• Bachrul Ilmi Department of Library and Information Science, Faculty of Humanities, Universitas Indonesia, 16424 Depok, Indonesia
  • Tamara Adriani Salim Department of Library and Information Science, Faculty of Humanities, Universitas Indonesia, 16424 Depok, Indonesia



Kwartet, Culture Preservation, Knowledge Transfer, Educational Game, Banyuwangi District


Tradition, art and culture are part of the nation's identity. Where each person as a member of nation has an obligation to preserve it. This paper aims to explain how traditions, art and culture are preserved through the game named "Kwartet Eskabe" in Banyuwangi, East Java. This game gives the children knowledge by games concerning one's their own culture in a fun way, but they still get the essence of cultural preservation inside. This research uses qualitative approach and the result is presented descriptively. Data obtained from interviews, observation, documentation. This study involved several parties, namely the founder of Kampoeng BATARA as an informant who was also part of the independent organization "Sengker Kuwung Blambangan", children-members of Kampoeng BATARA as participant of practice, first author as purpose determining of research, and second author as adviser. The result shows that Kwartet games: (1) can be a medium to transfer culture value through culture embedded in the card and game rules; (2) transfer knowledge of culture occurred in Kwartet Eskabe game are internalization and externalization; and (3) the preservation of knowledge occurred is selection, storage, actualization, where cultural knowledge is selected, poured in the card form and understood by the players. The study is limited to Kwartet Eskabe games, that placed in Banyuwangi district, Indonesia. Thus, the discussion of games in the other regions will be restricted. This paper will be helpful for the society to teach the culture, tradition, can be conducted by pleasure way. Such way can also preserve the culture and tradition with playing it by children who are as the next generation, so that the culture can be embedded in their mind, furthermore the children will spread this game to their other friends. In the end, the essence of the culture embedded in the Kwartet Eskabe can be widely recognized by others.


Agrifoglio, R. 2015. Knowledge Preservation Through Community of Practice. New York: Springer Brief in Information Science.

Aron, Laudan Y. 2006. An Overview of Alternative Education. Washington DC: The National Center on Education and the Economy.

Barros. 1995. The possibilities of conceptual history 'from above' and 'from below': Reflections on samhälle ‘society’ in Sweden, 1700 to 1990. A historia a debate, 1995. pp 237-260.

Casmir, F. L. 1991. Introduction: culture, communication, and education. Communication Education. Vol 40. July 1991.

Creswell. 2009. Research Design: Qualitative, quantitative, and mix methods approach third edition. California: Sage Publication.

Desouza, K.C and Paquette, S. 2011. Knowledge Management: an introduction. New York: Neal-Schuman Publisher.

Etikan, I., Musa, S. A., & Alkassim, R. S. 2016. Comparison of convenience sampling and purposive sampling. American Journal of Theoretical and Applied Statistics, Vol.5, No.1: 1-4.

Hakim, L., Waspodo Tjipto Subroto, Riza Yonisa Kurniawan. 2015. Developing an Quartet Card Game as an Evaluation of Economics Learning for Senior High School. I J C T A, 8(4), 2015, pp. 1645-1655.

Hazelton, L., dkk. 2014. The Benefits of Traditional Sports and Games: What they can Bring to Children and Youth of Today. Frankfurt am Main: The Association for International Sport for all.

Khalid, S. 2008. Value of traditional games. Nurture, (5), pp. 19–21.

Lázár, Katalin 2005. Why Play and Sing? The Role of Folk Games and Folk Songs in Everyday Life. Traditiones, Vol. 34 (1), pp. 191–197.

Luna den Hertog & Monique Kil. 2013. Quartets: Learning by Playing Cards!. SSC381 Global Citizenship. (Online), Retrieved from

Maula, F. 2014. The Development of Quartet Card Game Media to Increase Reading Interest and Learning Result of Social Science at MI Sunan Ampel Sidoarjo. Malang: Maulana Malik Ibrahim State Islamic University of Malang.

Raywid, MA. 1994. Alternative Schools: The State of the Art. Educational Leadership, 52(1), pp. 26-31.

Romhardt. 1997. Processes of Knowledge Preservation: Away from a Technology Dominated Approach. Zürich: University of Geneva.

Sahay, S. 2013. Traditional Children’s Games of Bihar. Folklore: Electronic Journal of Folklore. 54. 119-136.

Statistics Indonesia. 2015. Mengulik Data Suku di Indonesia. BPS - Statistics Indonesia. Retrieved from

Taylor, Edward B. 1889. Primitive culture: Researches into the development of mythology, philosophy, religion, language, art and custom, Vol. 1, 3rd American from 2nd English ed. NY, US: Henry Holt and Company. xii 502 pp.

Tunis, John R. 1944. Sport for the Fun of it. New York: A.S. Barnes & Company.

UNESCO. 2013. Introducing Traditional Games Honing Skills and Dexterity: Promoting peace and social cohesion through heritage education. Islamabad: UNESCO.




How to Cite

Ilmi, B., & Salim, T. A. (2018). KWARTET: PRESERVING THE CULTURE BY PLAYING IT. PEOPLE: International Journal of Social Sciences, 4(2), 1233–1247.