JEN, L. S.; SAID, S. H. M. APPLICATION OF GAMIFICATION IN INTRODUCTION TO PROGRAMMING: A CASE STUDY. PEOPLE: International Journal of Social Sciences, [S. l.], v. 4, n. 3, p. 845–864, 2019. DOI: 10.20319/pijss.2019.43.845864. Disponível em: https://grdspublishing.org/index.php/people/article/view/715. Acesso em: 4 may. 2024.